What should i infuse my green chocobo with




















Debris for Fire and Lightning. Probably one of the most accessible source of Cura and Esunada. Also learns the passive ability 'Improved Cure II'. Best choice for a Lv.

Make sure to give it Esuna and Esunada which you can just infuse it with Flanitor. Also infusing it with 'Feral Speed II' makes it a good choice for regular use in battles even when healing is not required. By repeatedly charging its Feral Link with Cheer and then using it, you can use the Green Chocobo as your primary "recruiter" when you're looking to aquire a specific monster.

Its feral link is Uplift which does at least two things, 1 cures the party for some health not much only about , and 2 it is the only thing that grants reraise which is an auto raise for anyone who dies but it's temporary. By far the most cost-effective Sentinel based on it's final ability set.

Lancer also learns 'Improved Guard' and 'Improved Ward' which can be infused into other Sentinels cheaply. Throw the Moogle to the projector and you should find the crystal. If you rank him up and infuse the Pulse Knight you will have a sentinel with about HP. Also, he is really good in the Chocobo races if you only use the Monster Materials that don't specialize in a skill.

Final Strength and Magic are around each, and Maxes out at level Also possesses good physical and magical resistance, once maxed can comfortably withstand multiple hits from any monster. Excellent choice to use as your main offensive Synergist for a lot of the game. Pretty cheap to develop for the first few Crystarium Stages.

Infuse with En-type spells to increase effectiveness. Cost-effective synergist for use against the 'Big Game' on the Archylte Steppe. Makes use of 'Enfire' which most are weak too, this can also be infused into another synergist should you have invested significant resources.

It's the only recommended Saboteur before mid-to-late post-story play. So the green chocobo as a source isnt a problem as even if you use green chocobo you can have 2 more. To solve the pulse gladiator issue I captured 4 pulse gladiators, levelled them up to 23 one at a time , and infused them to "spare" monsters I used 2 white chocobos and 2 red.

Then I used my 5th pulse gladiator to build up as s sentinel. That means if i need to infuse critical tetradefense I can use one of those 4 chocobos instead of a pulse gladiator. Last edited by chrcoluk ; 23 Dec, pm. Chocobos are basically living skill storage containers. Keep in cool place and dissect as needed.

It's kinda horrifying once you think about it. Thx for the infos :. Per page: 15 30 Date Posted: 23 Dec, pm. Posts: Discussions Rules and Guidelines. Note: This is ONLY to be used to report spam, advertising, and problematic harassment, fighting, or rude posts. All rights reserved. All trademarks are property of their respective owners in the US and other countries.

Green Chocobo still has two red locks, and while either could be infused into the White if desired, neither is unequivocally desirable. It has more defense, even after Green has spent two slots.

And it still has one slot free for the same Critical: Faith ability that Green has red-locked, or any other passive ability. Final Fantasy Wiki Explore. Old Sharlayan Thavnair Garlemald The moon.

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